Sunday, 7 November 2010

STAR WARS The Force Unleashed II

STAR WARS The Force Unleashed II: LucasArts




After months of it's debut teaser trailer back in December 2009's VGA, TFU2 has been on mine and any other STAR WARS fans mind. But finally after much patience on October 29th we finally got our hands on it! From what I've seen there have been mixed reviews. It appears to be a love or hate game and this is what I thought of it...

Story
Set in a short time after the first game we find our hero Starkiller (or Galen Marek for us nerds) is haunted by visions of his past due to him being a clone of the original Starkiller who died in TFU1. But instead of following Darth Vader's commands, Starkiller sets off on a mission of his own to find his love interest from the prequel Juno Eclipse. Along the way he finds General Kota the blind Jedi from the first game who is fighting for the Rebellion just like Juno. But Starkiller's question of who he is or helping the Rebellion comes second to his blind desire of finding Juno in these events leading to Episode IV. But this isn't going to be so easy for Starkiller when Vader hires Boba Fett's services to find Juno and bring her to him so that Starkiller will follow.

One of the most loved by fans SW character, Boba Fett makes a brief cameo.
 
Design
On your path through the game your objectives will mostly consist of escape, acts of sabotage and rescue attempts whilst engaging many battles in narrow hallways and catwalks. Occasionally you endure transit rides and awesome free fall events to break up the gameplay so it doesn't become bleak and repetitive. Amongst the waves of enemies you encounter there is some light platforming, puzzles and environmental hazards to deal with also. You take the game on room by room and in most the next is not accessible until you've wiped out the Stormtroopers, AT-MPs, Droids and later weak Sith guards. Because of Starkillers amazing powers these enemies would not be a threat by themselves which is why they mostly attack in large numbers turning a command deck into a slaughter house. Boss fights are different from the first game due to them going from a button bashing fight in one room to a multiple level fight where the fight consists of you climbing up to face the boss after he's run away after you've depleted some of his onion layered life bar. One boss even includes a free falling finale which I thought was one of the best moments in the game. Once you've fought your way through to the ending and you want to hone your Jedi Master skills some more, there is a Challenge Mode filled with 10 small levels that test your endurance and speed and reward you with a Bronze, Silver, Gold or Platinum medal depending on how well you perform.



Gameplay
Starkiller's powers are needless to say over the top and awesome. Lightning attacks, throwing enemies around using the Force and this time wielding 2 Lightsabers that he throw like boomerangs. With a quick refilling Force bar, these powers make taking on the Empire a bit easy not to mention the use of checkpoints for when the vast numbers of enemies get that lucky shot. With every enemy you destroy you gain experience points which you can use to power up your Lightsaber or Force skills. These can be kept even as you play through on the hardest difficulty making it not so hard to beat. Some of the combos you can pull off are pretty slick and cool and you can even use Jedi Mind Tricks to make enemies fight for you or make them commit suicide. The quick time feature returns for the larger enemies only this time they are more easier to pull off with only 1 button to press sometimes rather than 4 or 5.

Free falling I think is one of the coolest features in the game.

Presentation
If I look at The Force Unleashed 2 from a gamers perspective I can see that the game is very short, repetitive and more of a chore than an expanding game. But as a STAR WARS fan the only one of those that bothered me was how incredibly short it is. It was great to get hyped about cameos such as Yoda and Boba Fett appearing in the story but their involvement was very small. This didn't bother me either because when it comes to expanding the canon of such a great saga as SW you can't mess about too much with characters already set in stone. Again there are 2 possible endings to choose from decided by walking the path of the Dark Side or the Light Side of the Force. Both endings are left open for a sequel although one more than the other is more for a new game where as Downloadable Content is already covering the other ending (Which I cannot wait for!). People complained it didn't feel like a SW game but I beg to differ. The use of John Williams classic score with a few new tunes made it feel very authentic because as we all know, SW would not be as good without it's epic score. The dialogue of Darth Vader was played very true to the Dark Lords presence in the movies and I wish that we could play as him like we did in the first installment. The story when I first heard about it I thought was unnecessary about Starkiller being a clone but as the game unfolded there were more questions than answers which is more reason for a sequel to be made.



I will just state that one of the reasons for it being so short is because it's technically an unfinished game. The Creative Director Haden Blackman walked out of the project half way through due to the new president of LucasArts: Paul Meegan letting go of some people and scrapping the idea of a 3rd Force Unleashed game (the guy sounds like a right douche if you ask me). BUT... Haden Blackman has formed his own studio called 'Fearless' with the lead engineer of TFU, Cedrick Collomb. Hopefully we will be able to see a Force Unleashed 3 from them with LucasArts approval.

I LOVED The Force Unleashed 2 and straight away it made it's way into the number 1 spot of my top 10 games of 2010 (I know, biased) and it's up to either Call of Duty: Black Ops or Assassins Creed Brotherhood to knock it off the top spot.

I give it (yup, you guessed it) 10/10. May the Force be with us... always.

Sunday, 31 October 2010

Lara Croft and the Guardian of Light

Lara Croft and the Guardian of Light (Eidos/Crystal Dynamics)


Today I recieved STAR WARS The Force Unleashed 2 and have already completed it! The reason I'm not reviewing it this week though is because I want to soak up it completely before I give my very biased opinion. So today I thought I'd share with those who read my reviews my thoughts on the other most recent game I've completed, the new Tomb Raider. Only it's not called Tomb Raider because it's a spin off of the franchise. Which is not something unheard of for the Tomb Raider franchise (Unfinished Business & Golden Mask) though it's been done in a whole new way. But how does our favourite, most gorgeous female action character rank in her new mini adventure?


Story
There's not much build up when it comes to the plot. The game opens with Lara in a temple finding The Mirror of Smoke, an ancient artifact she'd read about and hoped to find. Unfortunately it all turns sour when a group of mercinaries led by a warlord follow her in and take the artifact before Lara can get her hands on it. However they had no idea the mirror was cursed and it brought to life a 2000 year old Keeper of Darkness named Xolotl who aims to use the mirror to take over the world and have revenge on a war he lost 2 milleniums ago. Upon killing the mercs in the room a statue comes to life named Totec, a guardian of the mirror and the very man who imprisoned Xolotl all those years ago. He warns Lara the mirror must be retrieved before the light of dawn or all will be lost. And whether you play alone or in co-op, Lara and Totec will either work together or go seperate ways to stop Xolotl. 

The Mirror of Smoke
Design
Guardian of Light takes a new and different approach to the Tomb Raider series in the fact that it uses an isometric projection, a method for visually representing three-dimensional objects in two dimensions (Or simply put: the camera is far away from the character) and a co-op game too. When playing through single player or with a friend there are a large variety of puzzles to be solved and this is the game's strong point as it is with all Tomb Raider games. Although they can be played alone it's more fun to pull Totec up with Lara's grapple hook, jumping off Totec's shield and working together in other ways in co-op. When the game was announced it was said to have online co-op but unfortunately the development for that was pushed back until only recently and having said that, only 360 users can enjoy that luxury and PS3 and PC owners are still waiting for the patch that enables this missing feature. Until then anyone with the PS3 version will have to have a spare controller and friend to play with. 

 

Gameplay
The gameplay mostly consists of you or you and your partner solving puzzles and killing the enormous waves of enemies with a large inventory of weapons to choose from. By completing certain challenge objectives such as reaching the end of the level in a certain time or aquiring enough points, you can unlock other various weapons, artifacts and relics that give Lara or Totec a boost in defence, weapon, bomb etc. Besides that method there are a number of tombs with puzzles specifically designed to find relics and artifacts hidden in the levels. The controls are easy to get the hang of with a simple aiming system that requires you to hold down the right analog stick in the direction you wish to fire and a shoulder button to pull the trigger. The same control system used in games such as Super Stardust HD minus the shoulder button for firing. There are 14 stages to complete. 4 of those being boss fights. The stages can take time to finish although if you skip enemies and you just want to go for the time limit bonus objective then some levels can be done from 6 minutes to 14 minutes.


Presentation
When I saw the first screenshots of this game and heard it was downloadable only, I had my doubts. It didn't look like a Tomb Raider game and certainly didn't look to feel like one either. When the trial came to the Playstation Store I put it on a 5 hour download and eventually gave it a go. And I must say I was surprised and very impressed with the demo alone. The music keeps you on suspence, the combat was adrenaline fueled and the puzzles were fun to figure out. Graphically it doesn't stand next to say Tomb Raider Underworld but it's not far off and in terms of gameplay I prefere it to Underworld! In Underworld there were too many puzzles and not enough enemies where as GoL has a great balance of both. I hope to see more of this genre in the future whether it be downloadable content or a sequel and if Crystal Dynamics want to make a completely new Tomb Raider game then they should take some ideas and features from this one. I enjoyed it very much and am proud to give it a 9/10. 

Thursday, 21 October 2010

Sonic the Hedgehog 4: Episode 1

Sonic the Hedgehog 4: Episode 1 (SEGA)

Apologies for the delay in reviews to all those who read them (I have no followers as of yet) but the weekend before last I decided to take a trip from the morbid town of Hastings to the happy seaside city of Portsmouth to visit my girlfriend in university (Yes I have a girfriend). Then the weekend just gone I was dying from man flu with a throat that matched Darth Vader's. Since then I've not played any big releases but I've been counting down to STAR WARS The Force Unleashed 2. Being a gamer since I was about 5, I remember Sonic the Hedgehog very well and couldn't wait to play the long awaited sequel to the classic platform games of my childhood.

Story
Like the older Sonic games the story remains the same. Dr Robotnik (Who is now called Dr Eggman) is trying to take over the world of the little blue hedgehog that is Sonic. And just like the older Sonic games the story is not told with cutscenes or dialogue. It's kept simple. Good guy vs the bad guy (Or good animal vs the bad human). And that's all you need to know really.

Classic spiral path

Design
Sonic 4 uses the steps from the classic 2D predecessors but thows in some of the newer engine moves like the homing attack. Episode 1 has 4 different Zones each with 3 levels to pass then a boss fight and a final zone for the more hardcore players. The levels are fun and some even challenging but I couldn't help notice it reused some of the level and boss features from Sonic 1 and 2 like the boss fight with the wrecking ball and the casino levels. It includes the classic special stages in which the player must have aquired 50+ rings during the level in order to access it. Again in these stages Sonic must find his way to a Choas Emerald and by completing all 7 stages enabling him to become Super Sonic. And again these stages seemed to have reused the ideas from Sonic 1. However it still manages to recapture the styles of the Mega Drive and Master System games and create a sense of nostalgia.


Gameplay
There really isn't much difference from the original Sonic games when it comes to playing the 4th installment. It's essentially a platform game but with 3D graphics which surprisingly works very well in my view. Simple controls, hold right to run forward, left to run the other way, hold down and tap X or A to use a spin boost and tap the jump button again in mid air to use the homing attack on a targeted enemy. But I found the response of the controls a bit clunky. Sonic takes a little bit of time to get his blue behind in gear before he's zooming along and the homing attack could only be used when an enemy is targeted. But that said it would take the average gamer about 3 or 4 hours to complete unless you're an experienced Sonic gamer then the time would be shorter and it has a lot of replay value including special stages and time attack modes where you can upload your score to compete with the world. Some may say it's a short game and some a decent length game but don't forget that it's not a disc based game and it's only the first of a few episodes to come.

The game becomes significantly easier once you have unlocked Super Sonic.

Presentation
It's been 16 years since the release of the classic Sonic 3 and since then we've had hit and miss Sonic titles. From a 2D platform game it went to 3D action gaming with some titles more entertaining than others. I personally have enjoyed all the Sonic games in some way or other. I prefere them to the Mario titles anyway. I even found Sonic Unleashed entertaining even though 50% of the game you are infact a Werewolf (Or Werehog as he is called) and levels are replaced from high speed adrenaline into fighting waves of enemies using your fists. But I think I speak for every major Sonic fan when I say what we really wanted was a proper sequel where it's souly Sonic you play as without the interference of Tails, Knuckles or the more annoying cast: Amie, Big and Cream. And that is exactly what we got! The levels have the same kind of music the originals incorporated into the 2D classics and even have the spinning sign at the end of a level you fly past before it calculates your score. The final boss zone was epic and challenging just like the originals too. I was a bit sceptical at first on whether or not the formular would work the same and be a success or just another flop in the Sonic universe. But I was wrong and I thoroughly enjoyed the game and look foward to downloading Episode 2 for more.


I give it 8/10.

Sunday, 3 October 2010

Dead Rising 2

Dead Rising 2 (Capcom)

Having finally got round to playing it I'm actually a little confused with it. In the meantime I have a new dilema. Medal of Honour was initially next on my list of games to buy until I played the Castlevania demo. Now I make the difficult choice of which to buy. The only game I know for certain that I'm getting and absolutely cannot wait for this month... is STAR WARS The Force Unleashed 2. Here's my review of Dead Rising 2.

Story
Set after Dead Rising 1, DR2 has a new protagonist named Chuck Greene who is a contestant on a reality zombie game show called Terror is Reality where players mow down zombies on a motor bike kitted out with chainsaws to earn big bucks. It's all fun and games until someone releases the zombie horde into Fortune City and frames Chuck. Now he must clear his name and survive until help arrives. Besides creating a blood bath against zombies, Chuck also comes across dramatic pyschos which gives the player some mild drama and a conspiracy to uncover.

TIR (Terror is Reality) contestants.

Design
In Dead Rising 2 you have 72 hours (3 days) until the military arrive. In that time you participate in rescue missions, fighting pyschos, finding Zombrex (A chemical to keep the zombie virus at bay in those who have not yet turned) for Chuck's daughter Katey and getting to the bottom of who framed you. Not to mention slaughter hundreds if not thousands of zombies. Rescuing survivors seems easier than the games predecessor due to the fact you can give weapons to them to defend themselves. Although their A.I is questionable as sometimes they attack you amongst the crowd of the undead. Pyscho battles are a challenge for players because their health drains slower than a snail and Chucks drains a few bars after a simple hit from them. This gets a bit easier as you level up and your health, strength and attacks are upgraded. The most thrilling missions are the Case Files (Story missions) to uncover the truth about the outbreak. They are also the strictest due to a time limit to do them in and if you fail one then you fail the rest. When this happens or alternatively when you die you have the option to restart the story (with your current stats, money and experience points intact), continue playing until the military arrive or load a save game. The last one I found to be particularly annoying due to forgetting to save my game often and when I fail having to start back many missions ago. This was also a dilema in Capcom's other zombie franchise: Resident Evil 1, 2 and 3. The whole "Try, Try Again" thing can be off-putting but luckily they added extra save slots for those last minute rescues. Also to make things easier there is a drop in co-op setting where you and a friend can revive each other when you're downed. Although you're both limited to the same area. You can also play cometetitively online in the Terror is Reality multiplayer game. There are 9 different game types and all reward cash which can be transferred over to story mode if you're running low.

Team up with a friend.

Gameplay
Like the previous installment where you run around a shopping mall using anything you can find to bash zombies heads in until the weapon breaks, Dead Rising 2 follows the same ingredient except it's based in a shopping mall mixed with casinos (Like an alternative Vegas). There's not a lot you need to conquer when it comes to using weapons. You can hit with a weapon, throw one and even ride some. The controls are actually quite chunky and you notice this when you are fighting the faster, well equipped pyschos. Using weapons of the gun variety is more of use when used against human enemies with guns. Your bullets are limited to the gun because you can't pick up clips to reload. Using them against psychos isn't worth the stress. Their life drains quicker if you bash them with a melee weapon rather than shooting them. A new feature to the franchise is the ability to combine weapons. You can take certain weapons to a Maintenance Room and combine them using duct tape to make stronger and more powerful weapons that when used give you a bonus amount of Prestige Points enabling you to level up quicker. You can either stumble across these combinations randomly or by finding Combo Cards from survivors, defeated psychos or simply scattered around Fortune City. Although if you stumble across a combination you get less PP for using them. There are over 30 bizarre combo weapons to use. It's an easy enough game to play if you remember to save often and create methods of attacking psychos.

Combo Cards

Presentation
Wherever you go there will be a great deal of zombies on screen. And no matter how many you destroy, more will come very soon. The quantity of undead in a single zone is large. To a point where it feels real. However the quality compared to the quantity is not so good. For instance if you eat an item of food to regain health it's always the same unconvincing motion and noises of 'nomming'. In game characters have no voice dialogue and there are plenty of loading screens. I found Dead Rising 2 is practically Dead Rising 1 with some small improvements such as extra save slots, weapon combinations and co-op. But that is all they are; small improvements. Which is kind of a shame for a game that was 4 years in the making. Overall I found DR2 fun. But sometimes I found it stressful which lead to my confusion on whether or not I like it or love it. Some cut scenes make the game seem serious yet when you have to accomplish stupid things to convince survivors to follow you to the Safe House (Like playing Poker in the middle of a zombie filled Casino), the seriousness fails. The Combo Cards add a lot of fun to the gameplay. I really enjoy using a Laser Sword that is very similar to a Lightsaber. Changing into different outfits can make the game more comical too. For example watch Chuck dressed as Elvis beat down zombies with a guitar always brings a smile to my face. But I prefere the Ninja costume over the rest! When you play co-op you can really have a laugh with a friend as you both take down the animated corpses by an means necessary.

Unfortunately there are only 2 Katana swords in the game. Once broken they can never be refound.

Having nearly Platinumed Dead Rising 2 (My 30th!) I can say that if there was a third installment, I'd hope there was a demo I could taste first. I liked Dead Rising 1 and thought 2 would be to my liking too. And it was... sorta. Let's just say it won't be making it into my top ten games of 2010. I give it 7/10.

By selecting it from your inventory you can have 4 possible colours. Red, Blue, Green and Purple.

Sunday, 26 September 2010

Mortal Kombat vs DC Universe

Mortal Kombat vs DC Universe (Midway)

At the moment I'm still playing Dead Rising 2 and to be honest... I'm not overly amazed at it as I thought I'd be. But it's still early gametime. And as I look back at my other reviews I noticed I've reviewed games I think are good. So this week I thought I'd go back to a game I was less impressed with. Just one of those games where you buy it and after a few hours or minutes you think to yourself "Hmm... maybe I shouldn't of bought this one". Enter MK vs DC...

Story
Besides two worlds meeting to bash each other to death, MK vs DC actually has a well put together storyline where both sides have an individual story. The heroes and villans of both sides are effected by a strange state of mind called 'Rage' which sets the reason or excuse for everyone to find the need to fight each other. The story was actually created by comic book writers Jimmy Palmiotti and Justin Gray and their work really shows on the DC side. After Shao Kahn's invasion of Earthrealm is defeated by Raiden's forces of light, Raiden destroys Kahn by blasting him through a portal. At the exact same time on Earth, Superman stops Darkseid's Apokoliptian invasion by blasting the Apokoliptian with his heat vision as he enters a boom tube. These acts do not destroy either of them, but merges them into Dark Kahn, and causes the DC Universe and Mortal Kombat universes to merge. And then the fighting begins.

Dark Kahn
Design
Compared to other Mortal Kombat games, MK vs DC doesn't have as many game modes. No Action/Adventure mode, no car racing and no chess. This however I believe to be a good thing. The modes in MK vs DC take a bit more of a serious approach. There's Story Mode, Pracice Mode, Arcade Mode, a skill testing Kombo Challenge Mode (and I MEAN skill testing!) and a VS Mode which can be played Online or Offline. Overall it has a fairly decent design showing some simple features of old school Mortal Kombat whilst keeping some of the new school stuff like Tekken juggles. However I didn't find this to be the most balanced fighting game I've played. And because of it's merge with a super hero universe, the violence and gore has been set to a bear minimum and given a 16+ rating. At the end of a fight players still get the chance to perform a Fatality which unfortunately lacks the heart pumping violence fans are used to and when you play as a hero you get the chance to perform a Heroic Brutality which also lacks in over the top violence. Each of the 23 characters have 2 finishing moves which can be discovered randomly or by the help of the internet and because they involve specific timing I'd recommend using the internet. Where as Story Mode is fueled with cutscenes, completing Arcade Mode rewards to you endings told with the use of still artwork and a narrator giving a few sentences on the after math of your selected character.

 

Gameplay
Similar to other fighting games, MK vs DC has 2 punch buttons and 2 kick buttons and similar to other Mortal Kombat games the universal uppercut is still of use and although finishing moves have been downgraded, the use of special moves are still unquely interesting. As with most fighting games there is a long list of possible moves to pull off against your opponent and just like other fighting games, it appears to be practically useless as your opponent usually just blocks or counters your efforts. Not to mention pulling the moves off requires certain and precise timing of which button you hit which is not really worth the trouble. A Rage bar has been added that fills as you attack but fills quicker if you're attacked. By activating it you can break combos and break the other fighters block defence. The in game mini games of Klose Kombat and Free Fall are a nice touch and they look cool but overall I find the controls clumpy and tank like. And because of the precise timing of moves I find it pointless and repetetive to play.





Presentation
Mortal Kombat vs DC Universe had the potential to be a decent game. Don't get me wrong I don't "hate" it. I just wasn't feeling it. It lacked something. Maybe it was too short, too repetetive or just too hard to get the most out of it. There are some good elements to the game though. Interesting encounters such as Batman vs Sub Zero or Superman vs Raiden and the fights take place is settings from both worlds from the Metropolis to Kahn's castle. In some stages the scenery is split in half so you can be fighting in a DC world as well as an MK one which I thought was a nice touch. Also during the fight as you or your foe's life decreases, there are noticable changes to your appearance including a ripped caped, a busted nose or my personal favourite, seeing Scorpians firery skull under the mask. And as I said the story was well put together. The Kombo challenges are very difficult and frustrating but you do get a feeling of accomplishment if you succeed in them. Graphically it's pleasable and the cutscenes are played out well. The artwork I'd say is one of if not it's best feature. As for the online play I stay well clear of it and recommend anyone else who is not so hot tipped on the moves and defence to do so too, this is due to everyone either picking a character they are naturally good at or they pick Flash and just one move you all the way to a perfect KO.


"Get over here!"



Unfortunately it's just not one of my best purchases. I give it 4.5/10.

Sunday, 19 September 2010

The Beatles Rock Band

The Beatles Rock Band (Harmonix)

Only 5 more days until Dead Rising 2 is in my posession! Until then I've been playing some games I've already purchased and some Downloadable Content for Mafia 2 and Call of Duty: World at War. The Beatles Rock Band is just one of those games I can keep going back to if I'm bored or I just simply wanna pretend I'm Paul McCartney strumming to A Hard Days Night. But that's not the only reason why I love it.

Story
With Music and Rhythm games there's never really a story. This is because there's not really any need for one. With The Beatles Rock Band a small bit of story has been incorporated into the gameplay in the way that you play through The Beatles career from The Cavern Club in 1962 all the way to the Rooftop Concert in 1969. After each chapter a short video is played to introduce the next using photos (Some unseen) and some recorded words from the boys.

The Ed Sulliven Show 1964
Design
The Beatles Rock Band contains many of the same game modes as other games of the same franchise except Career Mode is Story Mode and is more of a documentary rather than an actual story. Others including Quickplay, Tug of War and Score Dual, can be played locally or online with friends. From the beginning of the game you already have the 45 songs available to play. If you're a big Beatles fan you'll be happy with the songs included but dismayed at the many others missing such as Help!, Hey Jude or She Love You. Harmonix met the fans half way by releasing 3 downloadable albums which are Rubber Soul, Sgt Peppers Lonely Hearts Club Band and Abbey Road. As well as the single "All You Need Is Love". Since it's release on September 9th 2009 there have only been those mentioned available for download (Unfortunately). There is also a vocal harmonies training mode. Playing through Story Mode unlocks some great treats for Beatles fans in the form of photos and footage of the fab four.

One of my favourite features is during certain songs in the Abbey Road studio you get a psychedelic dreamscape.

Gameplay
Like other Music and Rhythm games, The Beatles Rock Band's gameplay consists of hitting the appropriate coloured button to the right coloured note scrolling down the screen. When hitting white notes without missing any you build up a bar that when flashes allows you activate Beatlemania. This increases your score and doubles your point multiplier. The points you get contribute to making stars (out of 5) appear in your final score. By playing a song on Expert and hitting every note you get Expert Gold stars. Playing a song on professional has its challenges but as they say "practice makes perfect" and although The Beatles music is more melodic than finger twisting guitaring, there is a Training Mode available. In this mode you can select certain bits of the song and even slow it down to work on the parts that your fingers and eyes just can't keep up with. Great for learning guitar solos. The Beatles Rock Band adds 3 part vocal harmonies which is something new from previous Rock Band games. This can be achieved through one microphone enabling up to 6 players all together including a Bass player, Drummer and Guitarist. The 3 part harmonies I feel is crucial to the feel of the Beatles because some of their most powerful moments in their songs come from the harmonies.

   

Presentation
The Beatles Rock Band I feel could not have in any other way been presented so perfectly. It really pulls you into the world of those four boys from Liverpool. The use of colour is one of the key things I found in this game. I was not around in the 60's (sadly) but from what I've heard about it being a colourful decade this game is the closest you'd get to it. Although it's difficult to take in the visuals whilst you are concentrating on the coloured notes, part of playing any Rock Band game is waiting for your turn whether it be a gap in the playing or you're playing with friends and you're the one sitting out. So you will see just how spectacular the surroundings are. The intro itself is something I really enjoy everytime I see it. Taking you from the mop tops to the psychedelic and artistic nature of Paul, John, George and Ringo.  Something that a simple screenshot could not show.




If you already have a Rock Band game then presumably you have a guitar and possibly drums if you bought the original Rock Band bundle. However The Beatles Rock Band gives you a special treat and is the only game of this franchise to have instruments specially designed for! When you buy the bundle you get a Hofner Bass Guitar as used by Sir Paul McCartney and with the drums you get a Ludwig bass drum skin with the Beatles logo on it. You also get a mic and for those who want a challenge a mic stand to hold the mic in place whilst you play an instrument. This I felt was a great way to add realism of being a Beatle.

But it doesn't end there. The Beatles Rock Band is potentially a 6 player game. This means 1 drummer, 1 bassist, 1 guitarist and 3 part hermonies. So Harmonix released 2 other guitars. These are the Rickenbacker 325 as played by John Lennon and the Gretsch Duo Jet as played by George Harrison.



Unless you are a hardcore Beatles fan I don't see why you'd need to own the entire collection because you can only have one guitar on screen and that's lead guitar. Rhythm guitar has only recently been added on Guitar Hero 5. Other microphones can be added too instead of channeling 3 voices through one making it sound awful and difficult for it to register who's singing in which pitch.

The Beatles Rock Band is one of my favourite games I've ever played. I've never bought a Music and Rhythm game but when Paul and Ringo helped unveil the debut trailer for this back in 2009's E3, I knew I HAD to get it. It was released on 09.09.09 along with all The Beatles albums remastered. Needless to say September 2009 was a very expensive month for me. My only disappointment used to be just a dismay of some of the songs not featured in the catalogue (although I was relieved that Hard Days Night was included). The trouble with making a Music and Rhythm game based on such an iconic band is you can't fully please everyone. I myself would love every song from all their albums featured in this game. The point where my dismay turns into disappointment is since the beginning of this year we've still only had 3 downloadable albums. I would love the entire Hard Days Night album or the entire Revolver album or the White Album or Let it Be or Help! or... you get the idea.

I give this game an easy 10/10. Long live The Beatles!!


Sunday, 12 September 2010

Resident Evil

Resident Evil (Capcom)

Having purchased no new games since Mafia 2 and Dead Rising 2 still a few weeks away I thought I'd go back a few years to the 2002 remake of the 1996 classic, Resident Evil. And after seeing the newest movie, Resident Evil Afterlife TWICE in one day, I'm in the mood for some Zombie nostalgia. The reason I chose the Gamecube remake (Now on the Nintendo Wii too) is because it truly brings out the survival horror that had me dreading to walk round a corner or open a door.

Story
July 24th, 1998. A series of bizarre murders have occured on the outskirts of Racoon City with people being attacked by a group of people. The victims were apparently eaten. The Racoon City Police Department's Special Tactics and Rescue Service's (S.T.A.R.S) Bravo Team were sent in to investigate and shortly disappeared. When the RCPD lost contact with them, Alpha Team were dispatched to search and if need be rescue them. Whilst Alpha Team were flying round the forest they spotted smoke rising in the distance. Upon landing and approaching the smoked area they found Bravo Team's helicopter. No one was on board save the pilot who was dead. The team fanned out and searched the area. Joseph Frost called out to the other team members when he made a discovery of a human hand still attached to the gun but not the body. These were his last moments as a group of creatures came from the shadows and attacked him. His screams alerted the other members of Alpha Team, Chris Redfield, Jill Valentine, Barry Burton and Albert Wesker. As they opened fire on the creatures which turned out to be mutilated Dobermans it was too late as they had already started eating Joseph's corpse. Now the dogs attention turned to the remaining members who started to run for their helicopter only to find their pilot Brad Vickers had taken off. In their desperate escape they head for a house up ahead which as they approach turns out to be a Mansion. They escape into the mansion, where they thought it was safe. Yet...

They were confronted by their worst nightmare!


Depending who you play as the game and story varies. You have the choice of either Jill Valentine or Chris Redfield. Whichever one you choose another character goes missing. If you're Jill then Chris goes missing and after a brief time of investigating gunfire with Barry, Wesker disappears too. Where as if you're Chris then Barry goes missing and after about 5 minutes of gameplay, Jill too along with Wesker.












Whilst searching the mansion, guardhouse, sewers and laboratory, the hero of your choice will solve various puzzles and fight off a varity of undead humans, dogs, a giant poisenous snake, giant spiders, hunters, a giant plant called Plant 42, Lisa Trevor (a human test subject) and finally the Tyrant. And throghout the game you will find members of Bravo Team alive or dead. Anyway you play the game, Wesker will always turn out to be a traitor. Depending on how you play the game there are a number of endings where you excape alone or with other team members. However to this day Capcom have never explained what the true ending is due to them having no high expectations when they released the original in 1996. Why this was never fixed seeing as it's now released several more titles is beyond me.

Lisa Trevor's scream and groans really make this game truly eery.
Design
The original Resident Evil on PS1 invented a new genre called 'Survival Horror' where the player must save ammo and health for bigger fights throughout the game. In these types of games it's possible to get so far by the skin of your teeth only to find you can no longer proceed further if you haven't planned properly. Resident Evil uses fixed cameras in all areas. This means you cannot look around your surroundings and see what's up ahead in a dimly lit corridor. When it comes to fighting the action is not so advanced like other games. You hold a button to aim and press a button to shoot. You can aim up and with certain weapons pull off a head shot and you can aim down for a floored creature. The use of auto-aim helps with the fixed cameras. Although it may sound simple or even boring, Resident Evil pulls it off quite well and the eventful story and atmosphere keeps you drawn into it to find out what happens next or what's coming after you. Although technically it's not a free roam game, you can explore the environment several times either for back tracking to further the story or to look for ammo and health items. When venturing around the different areas you will be limited in some cases by a locked door or a puzzle. You also need to save the game every so often using a typewriter and an ink ribbon because if you die you start back from where you saved. I once got so far without saving and had my head knocked off by a Hunter and had to restart the entire game.

The fixed camera allows you to see all in this shot but not what might be lurking behind you.



Gameplay
Set in third person view, Resident Evil offers a number of corridors for you run round only to find the camera changing and you're confronted with if not already in the grasp of a zombie. By shooting them you can kill them (again). The number of shots fired to take them down vary. You can pull off a lucky headshot with the pistol which takes their head off or they can fall down and when trying to run past them thinking they're finished they can grab your leg and make things unpleasent for you. If they stay down with a pool of blood around them then they won't get back up. Or will they..? In this remake some zombies get back up when you return to that area later in the game. Except where as before they were slow, now they are faster and stronger with longer nails that can deliver a viscious blow and can even break through some doors. They become known as Crimpson Heads. If a zombie falls to the ground with no pool of blood you have the option to burn their corpse. This insures they will not return.

Crimpson Head

As you progress through the game other creatures will appear and other weapons will be available to help you. Including a shotgun, magnum, bazooka and flame thrower. If you're unfortunate enough to run out of ammo you can use your trusty knife but it takes a considerable more amount of hits and involves getting close to the infected.

A key part of the game are the puzzles. Some can be to find an item, some to proceed further and some to avoid instant death. If a puzzle leads to an item you may find that you cannot carry it due to not having enough space in your inventory. If playing as Jill this is rarely a problem because she has 8 item slots and Chris has only 6. When playing as Jill, Barry supplies you with a lock pick. This enables you to unlock certain doors and cupboards without a fuss. This counts as her 'Special' item that is on her at all times and doesn't take up a slot. For Chris you have to find 'Small Keys' for cupboards or just one of the main keys in the game to get through a door.


This makes Chris's playthrough the most difficult out of the two playable characters. Or in my view simply more challenging.

Presentation
This remake was made only one generation up from the original and the visuals, sound and overall differences are amazing. The original has no dimly lit areas and not really that much atmosphere. At the time I was about 11 years old and to me it was pretty freaky. But the remake doesn't contain too many well lit areas and the thunder and lightning flashing through the window not only lights the room for a seconds glimpse at a zombies deformed face, but it makes you jump out your seat. The music was a good eery factor in the original and remains the same in the remake. Due to the graphical advancements the monsters look more frightening and believable.


Original (1996)
 

   
Remake (2002)

Besides everything being upgraded rather than just upscaled, the game has some new areas such as a garden shed and a spooky graveyard. It also contains new items that replace some in the classic. Instead of getting 4 Crests to get out into the Guardhouse you need 4 Deathmasks. Some of the puzzles have been changed up too. The classic portrait puzzle where you flick switches under them in the right order of age has been replaced with a mixing colours using lights puzzle. And many others.


The boss fights remain virtually the same except they look even more terrifying. The only added boss fights are the encounters of Lisa Trevor and a giant shark. The shark is in the original but after draining the water it can be shot or stabbed once and it dies. The remake involves a lot more brain work in order for it to be defeated.





The cutscenes and voice acting were remade very well compared to the original where it was... well... cheesy. Although at the time seemed very cool and 'in'. Most of the lines from the script from the original were kept the same but said more believably and in a better made cut scene.



The Resident Evil franchise is something I hold dear to my memories and heart. Whether it be game, novel or movie. Wesker will always remain my favourite character and the mansion will always be my favourite area in all Resident Evil games. I remember being 11 and going to Grandparents house to watch my uncle play the original. Infact he was the person who introduced me to it. And since then I've carried on fighting the undead and making Survival Horror somewhat of a profession of mine. Resident Evil 1 remake or original is one of my top 10 all time favourites and always will be. I give it a solid 10/10.